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Generate Your Own
Basic Unity setup for a 2D platformer
16 topics across 7 chapters
Chapter 1
Create a new Unity 2D project
1
Starting a 2D project: templates and folders
Chapter 2
Configure gravity and collision settings
2
Gravity scale, collision matrices, layers
Chapter 3
Set up input controls (New Input System)
3
Input System actions and bindings
Chapter 4
Tilemaps and level design
4
Grid and Tilemap for level design
5
Paint tiles and looping platforms
Chapter 5
Lighting and camera setup
6
Camera setup for 2D: orthographic and follow
Chapter 6
Asset import and organization
7
Import and organize sprites: texture import settings
Chapter 7
Build and test on target platform
8
Build settings and test on Windows/macOS/Android