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Knapsack, LCS, DP
89 topics across 5 chapters
Chapter 1
DP Foundations
1
Recursion → Memoization → Tabulation
3 subtopics
2
Implement memoization for a small recurrence (e.g., Fibonacci / grid paths)
3
Convert a memoized solution to tabulation (bottom-up)
4
Create a checklist for base cases and invalid states
5
Overlapping Subproblems & Optimal Substructure
2 subtopics
6
Recognize overlapping subproblems from repeated parameters
7
Write a short proof/argument for optimal substructure on a DP problem
8
State, Transition, Base Cases (DP Formulation)
3 subtopics
9
Define state variables precisely (what each index means)
10
Derive the transition (min/max/or count) from smaller states
11
Set base cases and handle boundaries cleanly (0 rows/cols, empty sets)
12
DP Complexity Analysis (Time & Memory)
2 subtopics
13
Compute time as (#states) × (work per transition)
14
Estimate memory usage and fit it to constraints
Chapter 2
Core DP Patterns & Techniques
↗
State, Transition, Base Cases (DP Formulation)
(see Chapter 1)
15
Iteration Order & Dependency Management
3 subtopics
16
Determine correct loop ordering from dependency direction
17
Draw the dependency graph / DP grid arrows for a sample DP
18
Prevent uninitialized reads (fill order, sentinel values)
19
Space Optimization (Rolling Arrays, Bitsets)
3 subtopics
20
Apply rolling arrays to compress 2D → 1D when valid
21
Use bitset DP for subset sum when weights are moderate
22
Know when space optimization breaks reconstruction unless you store decisions
23
Reconstructing an Optimal Solution (Backtracking)
3 subtopics
24
Store decisions/parent pointers for reconstruction
25
Backtrack from the DP table to build the chosen solution
26
Handle ties (multiple optimal answers) with consistent tie-breaking
27
Subset / Bitmask DP (Intro Pattern)
2 subtopics
28
Write a basic bitmask DP over subsets (mask → mask without one element)
29
Compare bitmask DP vs meet-in-the-middle by constraints
Chapter 3
Knapsack Family (0/1, Unbounded, Variants)
↗
State, Transition, Base Cases (DP Formulation)
(see Chapter 1)
30
Modeling Knapsack Problems as DP
3 subtopics
31
Choose DP dimensions for knapsack (item index, weight, value)
32
Pick the best formulation: weight-based DP vs value-based DP
33
Translate a story constraint into a recurrence (take/skip, bounded/unbounded)
34
0/1 Knapsack (Max Value)
3 subtopics
35
Implement classic 0/1 knapsack with 2D DP (items × capacity)
36
Optimize 0/1 knapsack to 1D DP (iterate weight descending)
37
Recover selected items for 0/1 knapsack on a small example
38
Subset Sum / Partition DP (Boolean & Counting)
3 subtopics
39
Implement subset sum boolean DP (reachable sums)
40
Solve equal-partition (split array into two equal-sum sets)
41
Count subsets / count partitions (DP counting) and avoid overflow
42
Unbounded Knapsack / Coin Change
3 subtopics
43
Write unbounded knapsack recurrence (iterate weight ascending)
44
Coin change: minimum coins to reach amount (min DP)
45
Coin change: number of ways (combinations vs permutations)
46
Advanced Knapsack Variants & Constraint Tricks
3 subtopics
47
Solve a 2-constraint knapsack (e.g., weight and volume)
48
Handle huge capacity via value-based DP (min weight for each value)
49
Bounded knapsack via binary splitting / power-of-two decomposition
↗
Reconstructing an Optimal Solution (Backtracking)
(see Chapter 2)
Chapter 4
LCS & Sequence DP (LCS, Edit Distance, Variants)
↗
State, Transition, Base Cases (DP Formulation)
(see Chapter 1)
50
LCS DP Recurrence & Table Filling
3 subtopics
51
Implement LCS length DP recurrence (match vs max of neighbors)
52
Indexing practice: 1-based DP table with 0 row/col for empty prefixes
53
Understand LCS complexity and when O(n·m) is too big
54
Reconstructing One LCS
2 subtopics
↗
Reconstructing an Optimal Solution (Backtracking)
(see Chapter 2)
55
Reconstruct an LCS by walking the DP table (without extra parent pointers)
56
LCS-Adjacent Variants (LCSubstring, Edit Distance, SCS)
3 subtopics
57
Longest Common Substring DP (reset to 0 on mismatch)
58
Edit Distance (Levenshtein) DP (insert/delete/replace)
59
Shortest Common Supersequence via LCS/DP relationship
↗
Space Optimization (Rolling Arrays, Bitsets)
(see Chapter 2)
60
Hirschberg’s Algorithm (LCS in Linear Space)
3 subtopics
61
Learn Hirschberg’s idea: divide-and-conquer using middle row scores
62
Decide when Hirschberg helps (memory bound, still O(n·m) time)
63
Implement Hirschberg for one LCS on a small test case
64
Sequence DP Connections (LIS & 2-Index Patterns)
3 subtopics
65
Implement LIS with O(n^2) DP and compare to LCS-style transitions
66
Practice 2-index DP patterns (i,j) on sequences/strings
67
Map problems to patterns: LCS vs LIS vs edit distance vs knapsack
Chapter 5
Practice & Implementation Workflow
68
Coding Templates (Top-Down & Bottom-Up)
3 subtopics
69
Write a reusable top-down DP template (cache + recursion)
70
Write a reusable bottom-up DP template (table + loop order)
71
Choose good sentinel values and handle unreachable states robustly
72
Debugging & Pitfalls in DP
3 subtopics
73
Design tiny test cases that cover boundaries and transitions
74
Print DP tables (or key slices) and verify invariants during debugging
75
Use an off-by-one checklist for arrays/strings (prefix lengths vs indices)
76
Practice Progression (Problem Ladder)
3 subtopics
77
Solve a 10-problem ladder: 0/1 knapsack → subset sum → coin change → LCS → edit distance
78
Do timed practice and write a postmortem (state choice, transitions, bugs)
79
Maintain a personal “DP patterns notebook” with templates and pitfalls
80
Choosing the Right DP Approach Under Constraints
3 subtopics
81
Recognize DP candidates: choices + constraints + overlapping subproblems
82
Use constraints to pick an approach (O(nW), O(nm), value-DP, bitset, Hirschberg)
83
Optimize only after correctness (then reduce memory/time systematically)