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Projectile motion
35 topics across 5 chapters
Chapter 1
Prerequisites (math + 1D kinematics)
1
Coordinate systems, axes choice, and sign conventions (practice setup on diagrams)
2
Trigonometry essentials (sin/cos/tan, special angles, inverse trig)
3
Constant-acceleration kinematics in 1D (derive and apply the 4 main equations)
4
Vector decomposition for velocity and acceleration
2 subtopics
5
Drill: resolve a launch velocity into components for multiple angles (including quadrants)
6
Drill: convert between (vx, vy) and (speed, angle) using trig + inverse trig
Chapter 2
Core ideal-projectile model (no air resistance)
↗
Vector decomposition for velocity and acceleration
(see Chapter 1)
7
Independence of horizontal and vertical motion (ax=0, ay=-g)
8
Derive parametric equations x(t), y(t) from kinematics
9
Eliminate time to get the trajectory equation y(x) (parabola form)
10
Key results on level ground: time to peak, max height, time of flight, range
2 subtopics
11
Compute time to peak and maximum height from vy(t) and y(t) (worked examples)
12
Compute time of flight and range on level ground (worked examples + edge cases)
Chapter 3
Standard problem-solving patterns
13
Forward problems: given v0 and angle, find position/velocity at a time and the landing point
14
Inverse problems: given range/height/time, solve for launch speed and/or angle
15
Method choices: which equation to use, units checks, and reasonableness checks
16
Different launch and landing heights (solve with y(t) + root selection)
Chapter 4
Variations and advanced extensions
↗
Different launch and landing heights (solve with y(t) + root selection)
(see Chapter 3)
17
Moving launch platform / relative velocity (Galilean transformation)
18
Air resistance: qualitative effects and why the parabola model breaks
19
Air resistance: numerical solution approach (set up ODEs for drag)
1 subtopics
20
Implement a simple integrator (Euler or RK4) to simulate drag and compare to no-drag
21
Projectile motion on an incline (coordinate choice and impact condition)
Chapter 5
Lab, simulation, and physical intuition
22
Experiment: measure a projectile path with phone video (video analysis workflow)
2 subtopics
23
Video analysis step: calibrate scale, choose axes, and extract (x,y,t) data points
24
Video analysis step: fit y(x) to a parabola and estimate g (discuss uncertainty)
25
Build a simulation to connect formulas to motion (ideal + comparison)
2 subtopics
26
Simulation task: generate x(t), y(t) and plot the trajectory for chosen v0 and angle
27
Simulation task: verify formulas (range, max height) against the simulated motion
28
Common misconceptions (e.g., “speed is constant”, “peak happens at half time”) and fixes
29
Uncertainty and error basics (measurement error, fitting error, reporting results)